![]() This is by no means a bad thing for anyone who wants more Quake II (which should be everyone), so as long as you don't mind a slightly different version of the same game you'll get exactly what you want. Most of the fights (including the final boss, I must inform you) are the same as well, with very little in the way of innovation even with the new enemies in the mix. The levels look good and have plenty of interesting encounters but tend to be simpler than the original ones. Outside of the reskins and new guns, though, this is very much the same Quake II you know and love. There's also an alternate damage powerup that lets you fire twice as fast that's a lot of fun to mess with, and helps a lot in cutting through the denser enemies. The new weapons are more welcome additions, including a vicious laser trap, a ricocheting energy weapon, and a double-barreled explosive rifle. There's a new mutant enemy as well but it's hardly threatening with its ridiculous sideways lope and neon yellow innards. I personally like the new guards a lot for the variety of weapons they carry, but others like the centurion and boss tank reskins are obnoxiously beefy. There are a few new enemies but they're almost all reskins of existing foes. Even the enemy encounters are plenty familiar, right down to gunners secreted behind boxes and centurions railing you down narrow hallways. The missions are similar, with keycards and power cubes to find and setpieces to explode. You'll spend more time outdoors and in space this time, but there's plenty of familiar tech bases and factories to tear apart as well. The connections are a little more convoluted this time but your objectives are helpful enough that you never really risk getting lost. The campaign is structured just like the original, with five units of interconnected levels to backtrack between. That sets off a long and bloody journey through caves, valleys, bunkers, factories, and spaceports full of fleshy enemies to gib. Your pod, surprise surprise, gets knocked off course and dumps you in a swamp outside the main facility. The Reckoning follows a smaller squad of drop-pod hard-asses launched into the outskirts of the Strogg military-industrial complex to track down and destroy a reserve fleet of spacecraft. It isn't a perfect copy for reasons that I'll go into, but know up front that if you want more of the Quake II campaign, you will get exactly that. That's because unlike a lot of expansions, The Reckoning hews so close to the original that it could almost be mistaken for the real thing. There's not a whole lot I can say about Quake II's first expansion pack that I didn't say about the base game. Overall The Reckoning is a highly enjoyable expansion pack for Quake 2 and if you enjoyed the base game you will definitely have a blast with The Reckoning. But if your looking for a challenge you have come to the right place. Another new enemy are the swamp mutants which look like large insectoid primates.īe warned however if your going to play on Nightmare! difficulty, it definitly will test your skills over the ease of Vanilla Quake 2's nightmare setting. Most of the stock enemies had reskins into more powerful variants such as the Gladiator which instead of his normal Rail gun mount, instead now has a triple shot Phalanx Cannon. The expansion adds a couple of new weapons, ranging from the Ion Ripper which bounces projectiles against walls in a similar fashion as Unreal's Razor Jack and then the always fun to use Phalanx Particle Cannon which shoots dual explosive energy orbs which explode on impact and have a small AOE blast. The Reckoning Is a expansion pack for the 1997 smash hit Quake 2. Once inside, you must scour industrial landscapes, crawl through waterways and air ducts, navigate treacherous canyons teeming with vicious mutants, stow away on an alien spacecraft, and destroy the enemy's secret moon base.” ↑ 1.0 1.“You are part of an elite commando force that must infiltrate a hostile alien site.↑ 1.0 1.1 When running this game without elevated privileges ( Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).LinuxĪ 64-bit operating system is required. Other information API Quake 2 Rtx Crash On Startup Technical specsĭisable RTX in video settings, or use +set vid_rtx 0command line argument.
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